Consorcio Interuniversitario de Galicia

Consorcio para o desenvolvemento de aplicacións de xestión universitaria de Galicia

250103
1ra Edición
Introduction to polygonal modelling with Blender 3D

Horas:

25 horas

Financiación:

Aporte Universidades

Destinatarios:

Persoal PDI

Prazas

PAS

PDI

PAS

PDI

20

PAS

PDI

Datas, Horarios e Sesións

Data Inicio

22/09/2025

Data Peche

10/11/2025

Tipos Formación

Formación Online
Aula virtual (Webinars)

Datas e horarios

Luns
Venres

Número Webinars

15

Enlace ao curso

Enlace non requirido ou non creado o curso na plataforma de formación.

Necesidades, prerrequisitos e inf. xeral

Necesidades a cubrir

Introduce students to an Open Source 2D and 3D digital creation environment, standard in various industries.

Prerrequisitos

Development on Windows, MacOS or Linux. Availability of access to a computer to develop the course.

Carácter

15 live sessions in videoconference format and use of the CIXUG virtual classroom: https://formar.cixug.gal/

Medios necesarios

A computer that, without having to be especially powerful, must be relatively recent (approximately 5 years old), and have characteristics that allow it to move a 3D scene with ease.

Datos persoal Formador e Titor

Persoal formador

Rafael Tenorio Aranguren

Empresa contratada

Rafael Tenorio Aranguren

Titor

CIXUG

Descrición

Blender is a cross-platform computer program, especially dedicated to modelling, lighting, rendering, animation and the creation of three-dimensional graphics. Also digital compositing using the procedural node technique, video editing, sculpting (including dynamic topology) and digital painting.

The features of this open source 3D modelling software are:

  • Multi-platform, open source, free and with a really small source size compared to other 3D packages.
  • Capability for a wide variety of geometric primitives, including curves, polygon meshes, voids, NURBS, metaballs.
  • Animation tools include inverse kinematics, armature and grid deformations, vertex loading, static and dynamic particles
  • Audio editing and video synchronisation.
  • Interactive gaming features such as collision detection, dynamic recreations and logic.
  • Versatile internal rendering capabilities and external integration with powerful free raytracers such as kerkythea, YafRay or Yafrid.
  • Python language to automate or control various tasks.
  • Accepts graphic formats such as TGA, JPG, Iris, SGI, or TIFF. Can also read Inventor files.
  • Integrated 3D game engine, with a logic brick system. Python programming is used for more control.
  • Dynamic simulations for softbodies, particles and fluids.
  • Stackable modifiers, for the application of non-destructive transformation on meshes.
  • Static particle system to simulate hair and fur, with new properties added among the shader options to achieve realistic textures.

Competencias a desenvolver

With the completion of this course participants will acquire knowledge about:

  • The Blender tool and its community
  • The Blender graphical interface
  • Modelling strategies
  • Blocking
  • Creation of PBR materials and textures
  • UV object coordinates
  • Lighting and cameras
  • Scene preparation and rendering
  • Animation
  • Particle system
  • Blender extensions

Metodoloxía

The course will combine theoretical training on a number of general topics with practical training through the creation of a simple 3D scene.
Through the theory you will acquire general knowledge of the 3D creation industry and Blender 3D software, and through the practical part you will gain the basic skills to develop a complete 3D model.

The course will be taught in a live videoconference format with the trainer, through the Zoom application.

These videoconferences will be distributed as follows:

  • 1st session, Monday 22 September form 9:00 to 10:00 a.m.
  • 2nd session, Friday 26 September from 9:00 to 11:00 a.m.
  • 3rd session, Monday 29 September from 9:00 to 10:00 a.m.
  • 4th session, Friday 3 October from 9:00 to 11:00 a.m.
  • 5th session, Monday 6 October from 9:00 to 10:00 a.m.
  • 6th session, Friday 10 October from 9:00 to 11:00 a.m.
  • 7th session, Monday 13 October from 9:00 to 10:00 a.m.
  • 8th session, Friday 17 October from 9:00 to 11:00 a.m.
  • 9th session, Monday 20 October from 9:00 to 10:00 a.m.
  • 10th session, Friday 24 October from 9:00 to 11:00 a.m.
  • 11th session, Monday 27 October from 9:00 to 10:00 a.m.
  • 12th session, Friday 31 October from 9:00 to 11:00 a.m.
  • 13th session, Monday 3 November from 9:00 to 10:00 a.m.
  • 14th session, Friday 7 November from 9:00 to 11:00 a.m.
  • 15th session, Monday 10 November from 9:00 to 10:00 a.m.

Temario

1.- What is Blender 3D?

2.- Learning the tool based on the development of a practical exercise

3.- First steps

4.- The graphical interface

5.- Preparing the workspace

6.- Modelling strategies

7.- Blocking

8.- Model detailing

9.- Scene review I

10.- Creation of PBR materials

11.- Obtaining uv coordinates of objects

12.- Texture creation

13.- Lighting

14.- Cameras

15.- Scene review II

16.- Scene preparation

17.- Rendering the scene

18.- Scene review III

19.- Animation

20.- Particle systems

21.- Video editing

22.- Scene review IV

23.- Scene compositor

24.- Extending Blender

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